Saturday, April 2, 2011


For the handful of yall that pass by. I believe I'm going to try to turn this blog into sculpture and the other one into 3D.

I very well may change my mind at the last minute however. Heads up.

Monday, June 7, 2010

Wednesday, December 16, 2009

Sunday, September 6, 2009

Modern game character class wip

most recent image

Whoop here it is.

Friday, April 3, 2009

Cooooollll freelance job

Not to long ago, I helped in a character pitch with Invictus films. I did concept art, 3D models Zbrushed detail, and colored texture. Here we have some finished and inprogress pieces.

Tree study

This is a tree that I've been working on and will continue to touch up.

Speed Model

Did this in an hour and a half, modeled textured.

Monday, June 30, 2008

Thursday, June 26, 2008

Fish model

This image is the newest verison

the last image is a higher resolution

Tuesday, June 3, 2008


The client for this project had a One/third scale model of the Terminatrix, which I scanned and polygonized so he could make a full scale model. I modeled it a coworker rendered it.

Monday, June 2, 2008

Fork yeah

This is another 3d model which i created from scan data at a very high resolution so it could be reproduced at 4 times it's scale. Again I modeled it but a coworker Rendered it with and old school render called maxwell in 3 d studio max.

Barbie heads?!

Here are some pieces I did at my job for one client who wanted his face, his wife's, mother's, and father's face on Barbie and ken doll heads. The work flow went as follows: Faces were scanned, Barbie Dolls were scanned, Faces were cut off and put on to barbie doll heads. Hair was re-sculpted on all heads, Additional Sculpting was done on all heads. Especially the Grand Pa head, that hair was entirely re-sculpted from nothing. It was my job to do all sculpting and final touch ups to make the heads cohesive. It's also important to know that these are going to be printed out as actual Barbie doll Head size.